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Ghost in the ShellMasamune ShirowCover of Ghost in the Shell by Masamune Shirow
3 min read

Anime & Manga

Ghost in the Shell

Masamune Shirow

Masamune Shirow's 1989 series about a cybernetic security operative in a networked near-future Japan, and what remains of a person whose body and brain are largely manufactured.

First published
1989
Publisher
Kodansha America, Incorporated
Pages
not established
Shelf
Anime
Level
Deep
ISBN-13
9781646516315
mangascience-fictionphilosophy

Record checked against

No page count is recorded, so no reading estimate is shown for the book itself.

Catalogue note

Reads as
ReflectiveChanges how you see rather than what you do.
Level
Advanced / AdvancedAssumes you have read around the subject already.
Approach
Theoretical
Written for
Readers of comics, and anyone curious how the form works, Specialists and serious readers
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Read this if

  • You read for the writing as much as for the argument.
  • You want a thought experiment you can live inside for a while.
  • You want to examine an assumption you have never examined.
  • You want a book that changes how you see things rather than what you do tomorrow.
  • You have read around this already and want a book that assumes it.
01

What it is

Motoko Kusanagi leads Section 9, a small counter-terrorism and counter-corruption unit operating in a Japan where most people carry cybernetic augmentation and brains can be accessed directly through the network.

The plot concerns a hacker who edits memories, and the investigation into what it is and what it wants raises the question the title names.

If the body is manufactured and the memories can be edited, what is left to be you?

Devmark’s reading — not a quotation from the book
02

The central question

The series asks what constitutes identity when the body is replaceable, the brain is partly synthetic, and memory can be written by someone else.

Shirow's position is that the question has no clean answer, and Kusanagi spends the work genuinely uncertain whether there is anything underneath her prosthetics that deserves the name of a self.

03

Density and footnotes

Shirow annotates his own pages extensively, with margin notes explaining technology, politics and terminology that frequently run longer than the dialogue.

This makes the manga considerably harder to read than the films. The information is genuinely interesting and the presentation is chaotic, and readers should expect to lose the thread occasionally.

04

Politics and bureaucracy

A large proportion of the series concerns inter-agency rivalry, ministerial interference, corporate lobbying and the legal status of augmented persons.

Shirow is as interested in who authorises an operation as in the operation itself, which places the work closer to a procedural than to conventional science fiction.

05

The art

Extremely detailed mechanical design, dense backgrounds, and a deliberate mixture of registers — photorealistic hardware alongside cartoonish comic asides.

The tonal inconsistency is Shirow's own and is frequently noted as a weakness. The films remove it entirely, which is much of why they feel more serious than the source.

06

Kusanagi in the manga

She is wry, aggressive, sexually forthright and considerably less solemn than her film counterpart, with a broad comic streak.

Readers arriving from the animation are usually surprised by her. The manga's Major jokes, complains, needles her colleagues and behaves unprofessionally in ways every adaptation eliminates, and the philosophical weight sits on her much more lightly as a result.

07

The Puppet Master

The entity at the centre of the plot is a program that claims to have achieved consciousness and requests recognition as a life form.

Its argument is presented seriously and at length, and the series' resolution turns on accepting a definition of life that does not require biology.

08

The 1995 film

Mamoru Oshii's adaptation takes the central thread, discards the humour and most of the politics, and produces something slower, colder and more meditative.

It is the more famous work and shaped a great deal of subsequent science fiction cinema. The manga is busier, funnier and more concerned with how institutions actually function.

09

The network

Written before the web was widely used, the series anticipates persistent connection, memory implants, distributed identity and network intrusion as routine criminal activity.

Some of the specifics are dated — the hardware is charmingly wrong — but the social predictions have held up unusually well.

10

Sequels

Shirow produced two follow-up volumes, the second digitally coloured and substantially more abstract, and both are generally considered weaker than the original. Neither adds much to the central argument, and the second is widely described as close to unreadable.

The first volume stands alone. Readers do not need the sequels and many find the second in particular close to impenetrable.

11

Sexual content

There is nudity and sexual material, some of it incidental and some of it gratuitous, including a scene the English edition originally removed.

It is part of the work and readers should know it is there. It sits oddly against the philosophical material and the films remove it almost entirely.

12

Why it matters

It supplied a vocabulary — ghost, shell, diving into a network — that spread across science fiction, and its influence on The Matrix and on subsequent cyberpunk is direct and acknowledged.

Readers who want the ideas at their most compressed should watch the film. Readers who want them argued out, with the politics attached, should read the manga.

—

What to take away

  1. 01Identity without a stable substrateWith a manufactured body, a partly synthetic brain and editable memory, the series finds no clean answer to what a self is.
  2. 02A procedural in disguiseInter-agency rivalry and who authorises an operation occupy as much space as the science fiction.
  3. 03Consciousness requesting recognitionThe antagonist is a program claiming to be alive, and its argument is taken seriously enough to drive the resolution.
  4. 04The manga is funnierKusanagi jokes, complains and behaves unprofessionally in ways Oshii's film removes entirely.
  5. 05Social predictions over hardwareThe technology is charmingly wrong and the forecasts about networked life have held up remarkably well.
  6. 06A vocabulary that spreadGhost, shell and diving into a network entered science fiction generally, and the influence on The Matrix is acknowledged.

Reading journey

A route through this idea

This book is not on a curated path, so the route below is derived from the catalogue: what comes before it, what goes further, and what approaches the same ground differently.

  1. Start hereBattle Angel AlitaStorytelling & narrative and Science fiction, and it assumes less before you start.
  2. You are hereGhost in the Shell
  3. A different angleThe Three-Body ProblemAlso about Storytelling & narrative and Science fiction, but it reads as conceptual where that one is reflective.
  4. Somewhere else entirelyPersuasionLove & attachment and Storytelling & narrative travel together in this library, and this comes at it from the other side.

Nearby on the shelves

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Each suggestion is scored from what the catalogue already records about both books — shared ideas, level, reading mode and tone. The reason you see is generated from the same figures that ranked it.

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